Showing posts with label Environmental Game Asset. Show all posts
Showing posts with label Environmental Game Asset. Show all posts

Wednesday, March 17, 2010

Environmental Game Asset

Photobucket

Photobucket

Environmental Game Asset
EGD235 - 3D modeling: Assignment two.
Spring 2009 – Second Semester, sophomore year

This assignment was pretty cool, and really tested our artistic abilities. This assignment challenged us to re-create an Unreal Tournament 3 modular asset. We had to find two modular assets in unreal, like a wall and a wall with a door. We had to study the model and its wireframe in Unreal, and then re-model its basic shape in maya. The teacher really wanted us to put a different texture on the model, so it wouldn’t match exactly, and I thought it would be cool to make an Art Deco styled asset (was thinking about Bioshock at the time). Unfortunately for me, I didn’t take advantage of Xnormal. For some stupid reason, I assumed Xnormal was meant for organic styled models, I don’t know why. Also, you’ll notice that the texture looks like crap. Again, out of my stupidity I decided not to use royalty free textures, like the ones on CGTextures.com. I used my own and edited the crap out of them in photoshop. The yellow-orange color is supposed to be gold. I should have studied the models in unreal that had a gold material applied to them and see if I could duplicate it in mine, I’m sure it would have made my project a tad bit better.