Friday, May 21, 2010
Walk, Run, Jump!
Walk, Run, Jump!
EGD335 - 3D Animation: Assignment two.
Fall 2009 – First Semester, junior year
Montreal Campus
This assignment was to create and animate a figure that had a large center of mass compared to the rest of its body. Just think of Mike Wazowski, the one-eyed green guy from Pixar’s Monsters, Inc. I just created a skull with basic robotic-like arms and legs, but the main part of the assignment was to animate him walking, running, and jumping. We used The Animator’s Survival Kit by Richard Williams as a guide when creating our cycles. This book is filled with 2D animation techniques, but it applies very nicely to 3D animation as well. This project actually started making me enjoy animation just a little more. Maybe it was because when things went wrong I was able to find a solution or easy work around, or it was the sense of making a biped character come alive. Whatever it was, the project was pretty fun. We had no limit on joints, and I don’t even think we had a limit on time since it was just a cycle. We had to render out the walk, run, and jump cycle in a front, side, and 3/4ths view.
The difference between this video and the one i submitted is that this video has an increased resolution and a different lighting setup. Also rendered using Mental ray.
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