Saturday, May 22, 2010

Recognition Game

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Recognition Game Assets

EGD320 – Game Production II
Spring 2010 – Second Semester, junior year.

Producer: Heather Conover
Designer: Drew Ostojich
Designer: Ray Ortgiesen
Designer: Heather Conover
Artist: Jerry Bimbo
Artist: Me


Yet another fun class. The whole goal for that semester was to create a game using any engine we wanted. Our group consisted of really great designers and artists, and it showed because our game concept got green lighted. We decided to use the Unreal Development kit for an engine because it was going to be a first person game. Our game takes place on an abandoned facility on the moon, where you as the character have to figure out what is going on and at the same time figuring our puzzles that use gravity manipulation. My role on the team was to Animate and create a few assets. Jerry created a very nice character that he handed off to me to animate. I also created and animated the gravity gun, a sliding door, a gravity pad, and a few textured and other small assets.

There was actually a little bit of conflict when the designers didn’t think we could get done what we said we could get done. Thankfully they were able to talk us out of our out-of-scope thinking process and we all got together to give each asset a priority. We would then create an asset based on the level of importance it had on our game. I learned a lot from the class, specifically what I can get done while trying to balance the pointless required classes we need to take in college. There was actually a lot more that I could have gotten done for my team, but there was a lot of mistakes I made when modeling my assets which wasted a lot of time.

The picture above is nothing compared to what the game actually looks like. I threw the grav pads and door in a simple room and the gun isn’t even being held by the player, it’s just floating in the room. I would have gotten a shot of the game, but I couldn’t set up our game because the files are a bit wonky on my computer. Rest assured, the game looks really snazzy and we have a working build for UDK, and the designers are currently working on creating an EXE version of it to put up on ModDB.com.

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