Saturday, May 22, 2010

Armor Bust

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Armor Bust
EGD315 – 3D Modeling II: Assignment two.
Spring 2010 – Second Semester, junior year.

This project was pretty exciting. We had to create just the upper armor for a human type character. Our professor stressed the fact that things had to make sense, like using straps and fasteners to hold up the armor instead of just placing things on the body. I thought I’d be smart and create a gladiator since I knew the armor and fasteners would make sense. Let’s also not forget the fact that gladiators are awesome. Mostly everything was started in Autodesk Maya as a very simple form, and then brought into Zbrush. I used a body reference from a medical book to use as a reference for my figure. For the armor I tried to make it as historically accurate as I could, and added a few things here and there to make it look more appealing. I based my armor style off of a mixture of the Samnite, Thracian, and Murmillo types of Roman Gladiators.
We then had to color them in using Zbrush’s polypaint which was really fun.

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