Showing posts with label EGD315. Show all posts
Showing posts with label EGD315. Show all posts

Saturday, May 22, 2010

Face Sculpt

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Face Sculpt
EGD315 – 3D Modeling II: Assignment three.
Spring 2010 – Second Semester, junior year.

Again, another really fun project. We had to create a humanoid head to better increase our skills at forming primary, secondary, and tertiary forms of the face. We also had to go and color it in with Zbrush’s polypaint using a very common way of painting a face in Zbrush. After trying to gather ideas of what I wanted to do, I found a picture of the Creature from the Black Lagoon and decided to do a half fish/half human face. The most difficult part of the face was trying to figure out how to make the nose look aquatic-like without it looking boring. Unfortunately I failed at that and it looks like it belongs to a baboon. Surprisingly it turned out better than I thought it would, and I really enjoyed making him look threatening with his shark teeth.

Armor Bust

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Armor Bust
EGD315 – 3D Modeling II: Assignment two.
Spring 2010 – Second Semester, junior year.

This project was pretty exciting. We had to create just the upper armor for a human type character. Our professor stressed the fact that things had to make sense, like using straps and fasteners to hold up the armor instead of just placing things on the body. I thought I’d be smart and create a gladiator since I knew the armor and fasteners would make sense. Let’s also not forget the fact that gladiators are awesome. Mostly everything was started in Autodesk Maya as a very simple form, and then brought into Zbrush. I used a body reference from a medical book to use as a reference for my figure. For the armor I tried to make it as historically accurate as I could, and added a few things here and there to make it look more appealing. I based my armor style off of a mixture of the Samnite, Thracian, and Murmillo types of Roman Gladiators.
We then had to color them in using Zbrush’s polypaint which was really fun.

Snail

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Snail
EGD315 – 3D Modeling II: Assignment one.
Spring 2010 – Second Semester, junior year.

This class dealt mostly with Pixologic’s Zbrush. The first assignment was to start becoming more comfortable with digital sculpting. We had to create a snail, which would help us understand how to sculpt different types of surfaces (like a bumpy hard shell, and a slimy smooth slug) without having to actually change the material or put color on it. The teacher didn’t care what type of snail we did, but insisted we look into the Giant African Land snail because of its cone-shaped shell. I wasn’t sure if I could pull off a type of shell like that, so I decided to create the common round one with the helix spiral. Turns out that it was still difficult to do, and I even had to re-do the shell because I accidentally used a sphere instead of a Poly sphere (the poles made bad geometry). It was a learning experience though, and the second shell was faster to do because I had already had a method down to create a somewhat good helix shape with the bumpy lines on the shell. We eventually had to re-topologize it with a maximum of 2000 triangles and generate an ambient occlusion and normal map so it could be used as a low poly game character.