EGD215 - Introduction to 3D modeling: Assignment two.
Fall 2008 – First Semester, sophomore year
This assignment required us to create a barrel and crate. The barrel had to be less than 250 triangles and the crate less than 120 triangles. Both the barrel and the crate had to share the same 1024x1024 diffuse, normal, and secular texture map. Unfortunately for us, we weren’t aware of the technique of building a high poly model and a low poly model to bring into a program that would create a normal map and an ambient occlusion map of the high poly model on the low poly model. The barrel and crate’s normal map was created using Nvidia’s Normal map Filter for Photoshop. Also, all sides of the crate had to have legible text on it.
Just like the other shots, I added a background, lights, and rendered it in mental ray for this shot. The assignment didn't require us to render it out, it was graded from within Maya.

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