Robo Roy
EGD215 - Introduction to 3D modeling: Assignment four.
Fall 2008 – First Semester, sophomore year
For our final projects, we were to create something using everything we learned during the semester. It had to be animated at 30 frames per second and play for at least 15 seconds. It also had to be textured with a diffuse, normal, and secular with all textures not going above 1024x1024. The only difference between this and the other projects was that we actually had to render our animation, and then go into Adobe After Effects to create a QuickTime Movie. Since I’m a really stupid person and didn’t manage my time in a wise way, my project was animated in less than 4 hours the night before it was due (That night I could sense Walt Disney’s ghost trying to kick me in the nuts for that). I was reminded that again when I showed it to the class and my teacher said in a confused tone “It doesn’t make sense.” It makes me cringe that I actually have to explain what he’s trying to do (and cringe every time I watch it), since all animations should clearly tell the viewer what’s going on. Basically, the robot wakes up noticing that his leg is no longer attached to his body, however he can’t reach it. He then pounds his fist on the ground in anger and gives up. I could already understand what was going on when working on the project because I could view it from all angles in Maya, but the poor camera placement screwed it up for the rendered scene.
The only difference between this video and the one i submitted is that this one has a bigger resolution and was rendered using mental ray.
Showing posts with label 2008. Show all posts
Showing posts with label 2008. Show all posts
Sunday, March 7, 2010
Fire Extinguisher
Fire Extinguisher
EGD215 - Introduction to 3D modeling: Assignment three.
Fall 2008 First Semester, sophomore year
This assignment centered on animation. We were required to make a model that would only have one point of contact with the ground when moving (Pretty much like a pogo stick or someone in a sack race.). It also had to interact with something in some way. We were restricted to only using five joints which I didnt really enjoy, but I was able to pull it off only using five. I dont have the assignment sheet for this either, but I think the specs said the animation had to be at least 10 seconds long, running at 30 frames per second.
This video isn't the original one i handed in, it was graded from the perspective viewport in Maya.
EGD215 - Introduction to 3D modeling: Assignment three.
Fall 2008 First Semester, sophomore year
This assignment centered on animation. We were required to make a model that would only have one point of contact with the ground when moving (Pretty much like a pogo stick or someone in a sack race.). It also had to interact with something in some way. We were restricted to only using five joints which I didnt really enjoy, but I was able to pull it off only using five. I dont have the assignment sheet for this either, but I think the specs said the animation had to be at least 10 seconds long, running at 30 frames per second.
This video isn't the original one i handed in, it was graded from the perspective viewport in Maya.
Labels:
2008,
Animation,
champlain college,
EGD215,
Fall,
Fire Extinguisher
Crate and Barrel
Crate and Barrel
EGD215 - Introduction to 3D modeling: Assignment two.
Fall 2008 – First Semester, sophomore year
This assignment required us to create a barrel and crate. The barrel had to be less than 250 triangles and the crate less than 120 triangles. Both the barrel and the crate had to share the same 1024x1024 diffuse, normal, and secular texture map. Unfortunately for us, we weren’t aware of the technique of building a high poly model and a low poly model to bring into a program that would create a normal map and an ambient occlusion map of the high poly model on the low poly model. The barrel and crate’s normal map was created using Nvidia’s Normal map Filter for Photoshop. Also, all sides of the crate had to have legible text on it.
Just like the other shots, I added a background, lights, and rendered it in mental ray for this shot. The assignment didn't require us to render it out, it was graded from within Maya.
EGD215 - Introduction to 3D modeling: Assignment two.
Fall 2008 – First Semester, sophomore year
This assignment required us to create a barrel and crate. The barrel had to be less than 250 triangles and the crate less than 120 triangles. Both the barrel and the crate had to share the same 1024x1024 diffuse, normal, and secular texture map. Unfortunately for us, we weren’t aware of the technique of building a high poly model and a low poly model to bring into a program that would create a normal map and an ambient occlusion map of the high poly model on the low poly model. The barrel and crate’s normal map was created using Nvidia’s Normal map Filter for Photoshop. Also, all sides of the crate had to have legible text on it.
Just like the other shots, I added a background, lights, and rendered it in mental ray for this shot. The assignment didn't require us to render it out, it was graded from within Maya.

Labels:
2008,
champlain college,
Crate and Barrel,
EGD215,
Fall
Headphones
Headphones
EGD215 - Introduction to 3D modeling: Assignment one.
Fall 2008 – First Semester, sophomore year
For this assignment we had to create a complex object . I went with my headphones (I think it’s called the SONY MDR-V150 Studio Monitor Series Headphones). I can’t remember what the triangle count was (I can’t find the assignment sheet), but it was probably around the 4000 to 6000 mark. I got confused and actually smoothed this one out so what you see is actually 23,680 Triangles.
In this revised image, I added a background, some lights, and rendered it in mental ray.
EGD215 - Introduction to 3D modeling: Assignment one.
Fall 2008 – First Semester, sophomore year
For this assignment we had to create a complex object . I went with my headphones (I think it’s called the SONY MDR-V150 Studio Monitor Series Headphones). I can’t remember what the triangle count was (I can’t find the assignment sheet), but it was probably around the 4000 to 6000 mark. I got confused and actually smoothed this one out so what you see is actually 23,680 Triangles.
In this revised image, I added a background, some lights, and rendered it in mental ray.

Leon
Leon
EGD215 - Introduction to 3D modeling: Learning Autodesk Maya 2008.
Fall 2008 – First Semester, sophomore year
This is the Leon character model (his body at least) that we created from the Learning Autodesk Maya 2008 The Modeling & Animation Handbook. They actually based this character off of the Leon from Laika Entertainment’s Moongirl. This basically taught us the gist of modeling a character, and how to model something off of a reference image. Later on, we went and unwrapped the body we made and unwrapped the pre-made head to texture it.
There was five minutes left in class but we finished what we needed to do, so I made a pumpkin and put it on his neck.
EGD215 - Introduction to 3D modeling: Learning Autodesk Maya 2008.
Fall 2008 – First Semester, sophomore year
This is the Leon character model (his body at least) that we created from the Learning Autodesk Maya 2008 The Modeling & Animation Handbook. They actually based this character off of the Leon from Laika Entertainment’s Moongirl. This basically taught us the gist of modeling a character, and how to model something off of a reference image. Later on, we went and unwrapped the body we made and unwrapped the pre-made head to texture it.
There was five minutes left in class but we finished what we needed to do, so I made a pumpkin and put it on his neck.

Getting Started
Wow, I wanted to start adding things to this like two months ago, my bad. There's also something i should mention. I'm not a writer and I pretty much suck at it. So this journal might be filled with a crap ton of grammatical errors and wording that sounds confusing. Enjoy!
Anyway, here's the first assignment we were given:
Getting Started
EGD215 - Introduction to 3D modeling: Maya Help Tutorial.
Fall 2008 – First Semester, sophomore year
A temple we created from a Maya tutorial in order to understand how to use the program. I can’t say this is the first thing I created in a 3D art program. Before this I took a CAD class in high school, messed around a lot in Valve Hammer Editor for Half-Life and later for HL2, and even got a Noesis DVD to help me understand Softimage XSI before I started school.
This picture actually isn't the original, i added lights, a background, and rendered it using mental ray. Doesn't hurt to make something simple more presentable does it?
Anyway, here's the first assignment we were given:
Getting Started
EGD215 - Introduction to 3D modeling: Maya Help Tutorial.
Fall 2008 – First Semester, sophomore year
A temple we created from a Maya tutorial in order to understand how to use the program. I can’t say this is the first thing I created in a 3D art program. Before this I took a CAD class in high school, messed around a lot in Valve Hammer Editor for Half-Life and later for HL2, and even got a Noesis DVD to help me understand Softimage XSI before I started school.
This picture actually isn't the original, i added lights, a background, and rendered it using mental ray. Doesn't hurt to make something simple more presentable does it?

Labels:
2008,
champlain college,
EGD215,
Fall,
Getting Started
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