
Snail
EGD315 – 3D Modeling II: Assignment one.
Spring 2010 – Second Semester, junior year.
This class dealt mostly with Pixologic’s Zbrush. The first assignment was to start becoming more comfortable with digital sculpting. We had to create a snail, which would help us understand how to sculpt different types of surfaces (like a bumpy hard shell, and a slimy smooth slug) without having to actually change the material or put color on it. The teacher didn’t care what type of snail we did, but insisted we look into the Giant African Land snail because of its cone-shaped shell. I wasn’t sure if I could pull off a type of shell like that, so I decided to create the common round one with the helix spiral. Turns out that it was still difficult to do, and I even had to re-do the shell because I accidentally used a sphere instead of a Poly sphere (the poles made bad geometry). It was a learning experience though, and the second shell was faster to do because I had already had a method down to create a somewhat good helix shape with the bumpy lines on the shell. We eventually had to re-topologize it with a maximum of 2000 triangles and generate an ambient occlusion and normal map so it could be used as a low poly game character.
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