Showing posts with label Dynamic Character Animation Sequence. Show all posts
Showing posts with label Dynamic Character Animation Sequence. Show all posts
Friday, May 21, 2010
Dynamic Character Animation Sequence
Dynamic Character Animation Sequence
EGD335 - 3D Animation: Assignment three.
Fall 2009 – First Semester, junior year
Montreal Campus
This was the most entertaining animation project I’ve done so far. This project was to use everything we’ve learned to create a 10 second animation of a bipedal character that can pick up and drop an object. The character also had to do 5 different actions. I tried very hard to set up my character to get as much control over it as I could. I used a combination of tutorials my Art & Animation advisor created, as well as the Learning Autodesk Maya 2008 The Modeling & Animation Handbook to help me with rigging my character. I wanted my animation to be very fast paced, and have minimal pause times. Whenever I animated my character I’d think to myself “What would Jackie Chan do?” My original animation had a few hiccups in it, where the character would do some very unnatural movements that looked really weird if you watched it a few times. Excluding the jumping over the table, either my roommates or I would act out certain positions. I’d also look on youtube for freerunners or parkour traceurs to get a better understanding of the limits of movement the human body is capable of. I came into a big problem about 3/4ths of the way into animating the project, which was Gimbal Lock. Thankfully I was aware of what Gimbal lock was before I encountered it since fellow students in the past had problems with it in previous assignments. Thankfully I was able to fix it for some things on the character, but unfortunately for something like the boomerang I wasn’t able to.
The difference between this video and the one i submitted is that this video has an increased resolution and a different lighting setup. Also rendered using Mental ray.
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