



I Thought it might be wise to start adding some color, even If it's just flat colors under an occlusion map.
I went on and textured the center bottom floor just because I've never properly created metal textures in the past, and knew the practice would be good for me.
The purple you see on the center floor mesh is a reflection of a skydome I found in UDK. I figured out how to get nice chrome reflections working in the material editor and incorporated it with the diamond plating on the mesh (Don't worry, my diamond plating Isn't actually purple).
Also, I've been trying to keep the colors constant with the meshes that are seen the most (such as the floors and walls). Here's the color pallet I've been using:

I'm sure some colors are likely to change as the project goes on, but I'm pretty comfortable with so far.