


Senior Team Project
CCC410 – CC: Game Development – Machina
Fall 2010 – First Semester, Senior Year.
Designer: Justin Loomis
Producer: Justin Loomis
Programmer: Willem Kupper
Artist: Me
Just like the production classes, we form a team and create a game. The cool thing about this class is that it technically goes on for the whole year. The first semester centers on preproduction, the next semester centers on production. CORE was also able to implement itself into our class, which many people objected to, but it thankfully didn’t get too intrusive.
As for the game itself, we decided to use unity since our programmer was more comfortable with it. Since I was comfortable working with any engine as well, we rarely came into contact with major problems. Any problem we did come across we were able to resolve.
Our game is basically a top down shooter that would have had a unique Outer Space Victorian Steampunk aesthetic. I say would have only because I was concentrating more on churning out placeholder assets so Willem would have something to work with. I didn’t have time to really create Victorian themed assets because of the time spent on my Air Traffic Control room environment; however I did create quite a thorough art guide on what I wanted the art direction to go in.
As a team, we were able to create a working game that we were all pretty proud of. Unfortunately, our game didn’t make green light along with 9 other teams out of a total of 15. That means only 5 went forward. We were all pretty bummed out, but we’re happy with our new positions within the other teams. I’m now part of team Jealous Giraffe taking the position of artist for a UDK game.